Autonomous Driving in the Unity Engine

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Training a neural network to drive a car along a virtual track.


I created a Python implementation of the 2016 paper End to End Learning for Self-Driving Cars by Bojarski et al. The implementation reproduces the results of the paper in a driving simulation constructed in the Unity game engine. The full code, installation instructions, and technical report are on the project’s GitHub page.

Teaser Image:

Simulated Track